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Telegram Token Clicker

A Telegram clicker game and companion bot, combining token farming, energy, upgrades and referrals in a compact mobile experience.

My role
Full stack development
Delivery window
2 weeks
Platform
Telegram
Telegram Token Clicker interface in English
Node.jsExpressWebSocketsPostgreSQLVPS

Project brief

Task

Develop a Notcoin-inspired clicker game—created before Hamster Kombat—for farming in-game tokens.

A game built around one repeated action

The brief was to build a Telegram Mini App and bot for a Notcoin-inspired token-farming game. The recorded project scope was full stack, with a two-week delivery window. The main screen centres on a wolf medallion as the tap target, a token balance and an energy meter.

The interaction is intentionally simple. A player opens the app, sees their current state and immediately understands what to do. Supporting screens provide upgrades and referral activity without turning the main loop into a crowded dashboard.

Progression beyond tapping

The archived interface shows Multitap, Mining Speed and Energy Limit upgrades. These give the player different ways to improve the loop: make each action more valuable, change the rate of progress or increase the available energy. The store and tasks are accessible through the bottom navigation.

The friends screen presents a shareable invitation link and referral-related entries. Together, these screens connect the immediate interaction to longer-term progression. They also give the companion bot a clear purpose as the entry point into the game.

The full stack behind the screen

The project used Node.js and Express for the backend, PostgreSQL for persistent data and WebSockets for live communication. It ran on a VPS. This stack brings the game’s visible balances and progression together with the account and state that need to survive between sessions.

For a clicker, the central design problem is the relationship between immediate feedback and stored state. The interface needs to react quickly, but the player’s progress cannot exist only in a browser screen. The backend, database and real-time connection form the technical boundary around that experience.

A coherent visual identity

The project graphics were generated with AI. A dark interface, burgundy controls and a large wolf token create a recognisable visual theme across the main game, upgrade list and friends screen.

The useful design constraint was readability inside Telegram: large primary targets, a visible energy indicator and short navigation labels. These details support frequent, brief play sessions on a phone.

What this project demonstrates

The delivery joined a Mini App, Telegram bot, backend, persistent storage and VPS deployment into one small game product. The case is about implementing a complete interaction loop and its supporting progression screens within a short project window.

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